Illustrator first. Every frame, every character, every pixel is built to land. Slots and casino art, commercial work, music illustration, all of it.
A collection of original character illustration and branded artwork. Click any piece for the full image and project notes.
A seasonal promotional game case study focused on mechanic translation, IP reuse, and multi-platform deployment. Beerfest adapts the spatial logic of Beer Tapper into a split-prize casino promotion, using existing Everi slot IP and a built-in reskin strategy to extend value across multiple seasonal campaigns.
Read Case Study → Case StudyA cross-functional game design case study about turning a high-risk concept into a buildable, compliant player experience. Rocket Cow began as a crash-style mechanic, then evolved into a faux-skill interactive revealer shaped by UX, compliance, server architecture, and reusable systems thinking.
Read Case Study → Case StudyA product strategy and production case study centered on retention, content cadence, and business impact. Simple Slots was a self-initiated weekly slot pipeline built to match an 8 to 10 day player cooling window, ultimately becoming the company's primary revenue driver through speed, repeatability, and smart scope control.
Read Case Study →I make illustration and design built to hold up in real production, not just look good in a deck. An illustrator's eye. An art director's discipline. A game designer's read on how visuals actually perform.
10+ years in game development. 100+ casino and slot titles shipped for Everi, Evolve Softworks, Bee Cave Games, and Zynga. Art direction, illustration, game design, UX, production art, and the cross-functional grind from concept to final delivery.
Outside of studio work, I run Bombpop Thirteen, an independent art studio built on bold visual identity, strong execution, and a point of view that doesn't blink. Brands, merch, posters, character work. Whatever the project, it gets built with clarity, craft, and personality.
"Punk discipline isn't chaos. It's doing the work with conviction and zero apology."
Phil Davis, Bombpop ThirteenIllustrator • Game Designer • Art Director • Available for Remote, Contract & Staff