Artist first. Every frame, every character, every pixel is built to land.
Works across slots & casino art, illustration, apparel, and posters & music art. Punk discipline. Uncompromising execution.
100+ shipped titles across Everi, Evolve Softworks, and Bee Cave Games. Production-ready, player-facing art built for clarity, engagement, and performance.
02 / Case StudiesGame design breakdowns covering concept development, mechanics, UX, systems thinking, and production problem solving.
03 / ApparelMerch design, logo systems, and print-ready artwork for apparel and product-based brands, including Dead Serious Brand.
04 / Posters & Music ArtConcert posters, album art, band identity, and music-inspired illustration with a strong typographic and graphic sensibility..
05 / Selected Additional ProjectsA curated mix of motion, graphic design, experimental work, and cross-discipline projects that expand the range of the portfolio.
A seasonal promotional game case study focused on mechanic translation, IP reuse, and multi-platform deployment. Beerfest adapts the spatial logic of Beer Tapper into a split-prize casino promotion, using existing Everi slot IP and a built-in reskin strategy to extend value across multiple seasonal campaigns.
Read Case Study → Case StudyA cross-functional game design case study about turning a high-risk concept into a buildable, compliant player experience. Rocket Cow began as a crash-style mechanic, then evolved into a faux-skill interactive revealer shaped by UX, compliance, server architecture, and reusable systems thinking.
Read Case Study → Case StudyA product strategy and production case study centered on retention, content cadence, and business impact. Simple Slots was a self-initiated weekly slot pipeline built to match an 8 to 10 day player cooling window, ultimately becoming the company’s primary revenue driver through speed, repeatability, and smart scope control.
Read Case Study →Phil Davis creates art and design built to connect and hold up in production — work shaped by an illustrator’s eye, an art director’s discipline, and a game designer’s understanding of how visuals perform in real systems.
With 10+ years in game development, Phil has contributed to 100+ casino and slot titles for studios including Everi, Evolve Softworks, Bee Cave Games, and Zynga. His experience spans art direction, illustration, game design, UX thinking, production art, and cross-functional collaboration from concept through final delivery.
Outside of studio work, Phil runs Bombpop Thirteen, an independent art studio rooted in bold visual identity, strong execution, and a distinct point of view. From original brands to merch, posters, and character-driven work, each project is built with clarity, craft, and personality.
Phil works with studios, brands, and teams that need creative leadership and hands-on execution. If you need someone who can help define the vision and carry it through production, this portfolio is built for that conversation.
Game Designer • Illustrator • Art Director • Available for Remote, Contract & Staff
Available for contract, full-time, remote, and collaborative work. Game Design, Illustration, Art Direction — let’s talk.