Illustrator & Game Artist

Phil.
Davis

Illustrator first. Every frame, every character, every pixel is built to land. Slots and casino art, commercial work, music illustration, all of it.

Scroll the work

The Portfolio.

A collection of original character illustration and branded artwork. Click any piece for the full image and project notes.

CharacterMothman
CharacterJersey Devil
CharacterBigfoot
CharacterYeti
Character PortraitGravestone Girl
Poster ArtCreature Feature
Poster ArtIncredible Isabelle
The Original Cryptids
Poster / LogoThe Lurkers

Full Game Art & Design Portfolio

100+ shipped titles across casino, social, and loyalty games. Art direction, symbol art, animation, UI, game design, and sound, all under one roof. Deep case studies covering process, innovation, and outcomes.

View Full Game Art Portfolio

Design Case Studies

Art that
detonates.

I make illustration and design built to hold up in real production, not just look good in a deck. An illustrator's eye. An art director's discipline. A game designer's read on how visuals actually perform.

10+ years in game development. 100+ casino and slot titles shipped for Everi, Evolve Softworks, Bee Cave Games, and Zynga. Art direction, illustration, game design, UX, production art, and the cross-functional grind from concept to final delivery.

10+
Years Experience
100+
Shipped Titles
Illustration Art Direction Game Design Concept Art Brand Identity Apparel Design Motion & Animation Adobe Illustrator Adobe Photoshop

Outside of studio work, I run Bombpop Thirteen, an independent art studio built on bold visual identity, strong execution, and a point of view that doesn't blink. Brands, merch, posters, character work. Whatever the project, it gets built with clarity, craft, and personality.

"Punk discipline isn't chaos. It's doing the work with conviction and zero apology."

Phil Davis, Bombpop Thirteen
Visit Bombpop13 →

Let’s
Work.

Illustrator • Game Designer • Art Director • Available for Remote, Contract & Staff